PROGRAMMING
PHOTOGRAPHY
DESIGN
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FX TD SHOWREEL
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CV / RESUME
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DNEG
FX TD
USD/Solaris Pipeline, KARMA, RBDs, Particles, Pyro, Volumes
2025
IN PRODUCTION
Procedural Volumes, Oceans,
Particles, Setup Automation,
Pipeline Tools
2023
MASTERS OF THE AIR
Pyro, Heightfields, Volumes, Vellum Grains​
DUNE: PART 2
MPC
FX ARTIST
Destruction, Pyro, Particles,
Magic, Volumes, Vellum
Cloth, Grains
LITTLE MERMAID
Pyro/Fire, Destruction, Procedural Volumes, Sparks, Secondaries
FAST & FURIOUS X
Particles, Pyro, Magic
2022
GHOSTBUSTERS: AFTERLIFE
PYTHON
I use primarily for workflow automation and scripting in-houdini network automation. Plus the occasional fun pipeline tool.
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VEX
I use VEX throughout setups, with Wrangles usually my preference over VOPs.
C++
I used to create a 3D OOP space invaders game with progressive levels and leaderboards.
C
While learning C, I created a photoshop-style graphics editor with the range of paint brushes, tools and built into the UI